
Similar to the Intensity mechanic in previous games, it’s something that could’ve worked in the NBA titles as well, but it definitely captures the spirit and style of the college game. When the tempo didn’t favour a team, they would miss more shots and be more prone to turnovers.īefore each game, it was possible to make quick strategy adjustments and choose three areas of focus, in order to help set the tempo. When a team controlled the tempo, they received a boost to their shooting percentages, and were better at making stops. Teams that preferred up-tempo play needed to run as much as possible, while half-court teams needed to take their time setting things up, and balanced teams needed to mix it up doing both. The goal was to control a game’s tempo by playing to a team’s preferred pace.

Each team had a preferred tempo of play: up-tempo, balanced, and half-court. The big new game mechanic in NCAA Basketball 09 was Tempo. The Lockdown Stick was replaced by a Defensive Assist, though. The game featured Quick Strike Ankle Breakers as in NBA Live 09, as well as the Pick & Roll Control. Indeed, as soon as you start shooting around with Kevin Love, you can feel a pleasing difference in player movement, as well as notice the better dunk and layup animations that were transitioned into more smoothly. That made it a noticeable jump from the year before. Much as NCAA March Madness 08 felt like a midway point between NBA Live 07 and NBA Live 08, and a more polished version of the former, NCAA Basketball 09 feels like a cross between NBA Live 08 and NBA Live 09. Instead of changing banners, selecting your favourite school adds the appropriate logo to the hoodie that Love is wearing, though his blue and yellow UCLA shorts remain the same. Upon firing up the game, we’re once again shooing around on an outdoor court at a college campus, this time with Kevin Love. Suffice to say though, being far more familiar with NBA Live 09, it’s just as odd to finally play NCAA Basketball 09 and recognise elements that are very similar to EA’s NBA title. I’ve already talked about the oddity of seeing NCAA branding and content in menus that bear a striking resemblance to NBA Live, so I won’t spend too much time on that here.
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The series rebranded itself to NCAA Basketball, but did the 09 edition succeed in being more than just a mere name change? Let’s take a look back…way back… I’ll be getting to those in due course, but for now, let’s look at the 2009 season release from EA Sports. I also own NCAA Basketball 10, and 2K Sports’ College Hoops 2K7 and College Hoops 2K8.

My collection currently includes the aforementioned NCAA March Madness 08, as well as the game I’m looking back at today: its sequel, NCAA Basketball 09.
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The PlayStation 3 was region free however, and after a friend gifted me one, I’ve been able to import a handful of NTSC games, including college basketball titles. Universal adapters, certain cheat devices, and modded consoles were – for the most part- the only way we could play those NTSC releases in PAL regions. Due to an inability to secure international likeness rights for the NCAA, those titles were only released in North America. This week, I’m taking a look back at NCAA Basketball 09.Īs I mentioned when I looked back at NCAA March Madness 08, college basketball games were something that I wasn’t able to enjoy for many years. You’ll also find old NLSC editorials re-published with added commentary, and other flashback content.

Check in every Wednesday for retrospectives and other features on older versions of NBA Live, NBA 2K, and old school basketball video games in general. This is Wayback Wednesday, your midweek blast from the past! In this feature, we dig into the archives, look back at the history of basketball gaming, and indulge in some nostalgia.
